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There's a similar thing that happens in The Watch related to the phases of the war. At the end of the second phase, each player gets to Change the World in some way. After that the GM gets to inflict Devastating Consequences on every mission until the final confrontation. After that, everyone gets another chance to Change the World. It doesn't differentiate the playbooks in the same way but it feels like the players get to create "big moments" that literally change the world.

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